Strange Brigade - Environment Art
From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

From a blockout to the production quality.

From a blockout to the production quality.

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing

Terrain, Set-dressing, Textures, Assets management and creation, Material Creation, Lighting, VFX placement, Technical Meshes, Profiling and Optimising, BugFixing